Please use this identifier to cite or link to this item:
|Title:||Game-based learning for postgraduates: an empirical study of an educational game to teach research skills|
|Series/Report no.:||Higher Education Pedagogies;VOL. 4, NO. 1, 80–104 https://doi.org/10.1080/23752696.2019.1629825|
|Abstract:||Research skills are challenging to teach in a way that is meaningful to students and has ongoing impact in research practice. This paper investigates constructivist and experiential strategies for effective learning and deep understanding of postgraduate research skills and proposes a game-based learning (GBL) solution. A (non-digital) game called How to Fail Your Research Degree was designed and iteratively developed. Gameplay loop analysis identifies various learning and game mechanics and contextualises them in relation to GBL theory. Evaluation of gameplay (n = 127) demonstrates effective transmission of intended learning outcomes and positive game experience based on Keller’s Attention- Relevance-Confidence-Satisfaction (ARCS) model. Discussion proposes that the game has high cognitive authenticity, relies heavily on tutor facilitation, can create tension between knowledge and confidence, and is applicable to multiple domains and learning situations. GBL is proposed to be an original and effective approach to teaching high-level, functional learning outcomes such as academic research skills|
|Appears in Collections:||ePapers|
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.