Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12323/4403
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dc.contributor.authorAbbott, Daisy-
dc.date.accessioned2020-04-23T11:18:33Z-
dc.date.available2020-04-23T11:18:33Z-
dc.date.issued2019-
dc.identifier.issn2375-2696-
dc.identifier.urihttp://hdl.handle.net/20.500.12323/4403-
dc.description.abstractResearch skills are challenging to teach in a way that is meaningful to students and has ongoing impact in research practice. This paper investigates constructivist and experiential strategies for effective learning and deep understanding of postgraduate research skills and proposes a game-based learning (GBL) solution. A (non-digital) game called How to Fail Your Research Degree was designed and iteratively developed. Gameplay loop analysis identifies various learning and game mechanics and contextualises them in relation to GBL theory. Evaluation of gameplay (n = 127) demonstrates effective transmission of intended learning outcomes and positive game experience based on Keller’s Attention- Relevance-Confidence-Satisfaction (ARCS) model. Discussion proposes that the game has high cognitive authenticity, relies heavily on tutor facilitation, can create tension between knowledge and confidence, and is applicable to multiple domains and learning situations. GBL is proposed to be an original and effective approach to teaching high-level, functional learning outcomes such as academic research skillsen_US
dc.language.isoenen_US
dc.relation.ispartofseriesHigher Education Pedagogies;VOL. 4, NO. 1, 80–104 https://doi.org/10.1080/23752696.2019.1629825-
dc.subjectgame-based learning;en_US
dc.subjectgame-based learning;en_US
dc.subjectresearchen_US
dc.subjectresearchen_US
dc.subjectpostgraduateen_US
dc.subjectpostgraduateen_US
dc.titleGame-based learning for postgraduates: an empirical study of an educational game to teach research skillsen_US
dc.typeArticleen_US
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