Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12323/7593
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dc.contributor.authorAbuhashish, Mutaz Mohammed-
dc.contributor.authorMuradkhanli, Leyla-
dc.date.accessioned2024-06-28T07:44:04Z-
dc.date.available2024-06-28T07:44:04Z-
dc.date.issued2023-
dc.identifier.issn2520-6133-
dc.identifier.urihttp://hdl.handle.net/20.500.12323/7593-
dc.description.abstractThe rapidly developing field of augmented reality (AR), which has the potential to completely transform the educational system, is called "augmented reality." AR applications may be utilized to build learning environments that are immersive and engaging, which can help students better absorb and remember the content they are being taught. In this article, we examine the research that has been conducted about the influence that AR has had on the growth of educational curricula in higher education institutions. We highlight the benefits of employing AR in education, such as higher learning outcomes, greater problem-solving abilities, and increased student engagement. We also go through some of the difficulties associated with implementing augmented reality in educational settings, such as the high cost of AR hardware and the prerequisite of specialized instruction. In conclusion, we provide some suggestions as to how universities may benefit from incorporating augmented reality into their existing instructional programs.en_US
dc.language.isoenen_US
dc.publisherKhazar University Pressen_US
dc.relation.ispartofseriesVol. 7;№ 2-
dc.subjectaugmented realityen_US
dc.subjecteducational curriculaen_US
dc.subjectlearningen_US
dc.subjectstudenten_US
dc.subjectdevelopingen_US
dc.titleThe Impact of Augmented Reality Application Development on University Teaching Curriculaen_US
dc.typeArticleen_US
Appears in Collections:2023, Vol. 7, № 2

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